Before players can form their first Mercenary Enclave in Stellaris, they'll first need to increase their Mercenary Enclave capacity from 0 to 1. There's a bonus. Hegemon. 131. So I had no idea that workers promote to specialist when there are positions available. A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories. You’ll easily be able to make more food once you get more pops to work the jobs. Use your building slots to produce alloys and research just like any other empire. This is a not-so-friendly way to expand and would require you to be strong enough to defeat the enemy. Only build more building if there are 0 jobs available or pops are unemployed otherwise you lose your footing fast. ; About Stellaris Wiki; Mobile viewBuild two mining districts then fill your capital with research buildings and remove the trade building and disable all of the clerk jobs. This article has been verified for the current PC version (3. Quite a lot more - a well specialised planet can have a total of 30, 40, 50 percent worth of bonuses. 5 higher. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. 4. One last tip for rivalries is to strike a balance between force and. We recommend you to use them whenever you play the game. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. Since each tier doesn't become available until 6 techs of the previous tier have been researched, and higher-tier techs are much better than lower-tier ones, you should have a good idea which 6 techs of each tier you're trying to get out of the way. This is why you must acquire more minerals. Overcrowding only goes up to -20 stability, iirc. Realize your Grand Design. Introduced as part of the Apocalypse Expansion, the Marauders are nomadic and militant clans of aliens that have rejected living on planets and instead. No to further understand calculation you have to differentiate between resources from jobs and unity/minerals/food/etc. One of the best aspects of Stellaris that adds replay value is all the different Origins players can choose. More generally, Paradox needs to fix the problem that slaves are getting double benefit from bonuses (so instead of 10% it's 20%) and that slaves in specialist jobs get to use worker bonuses (which tend to be bigger and more easily accessible than specialist bonuses). You get 1 knight for every 10 pops, criminals and livestock included. Your supply of specialists can be increased in two ways. Unless stated otherwise, every step assumes working on MS Windows. Casus Belli is the reason to go to war. vkobe. There is zero tolerance for incivility toward others or for cheaters. Untill I looked at Unity and noticed that there were 50 specialists and 6 workers. Before even getting into resource management it's important to understand resources and where they come from. The Stellaris DLC library continues to grow as Paradox’s improves their take on a space 4X game . You can nerve staple your livestock (and i guess your criminals, i haven‘t tried that). Enforcers, civic-altered-Entertainers, and more are just completely off limits, with absolutely no warning or explanation as to why. 2. To actually build more robots you will want to expand into. You can also resettle pops from one planet to another forcefully to fill jobs. Discussion. Constructing a starbase requires first fully surveying the desired system. r/Stellaris. Stellaris is one of the latter games. Stellaris' Toxoids DLC adds two new Origins, one of which is called Knights of the Toxic God. 2. Population. At 100% happiness and 100% of your population, you can get up to 4 influence per month from them alone. With the correct technology finished, players can use a Stellaris Construction Ship to right-click and build a Hyper Relay in any of their Systems for 25. Turning them off has a negative effect on game balance by making origins that don't get guaranteed habitable worlds stronger, as well as nerfing origins that are supposed to get special benefits on their guaranteed habitable worlds. You can temporarily close down some slots for Jobs you don’t need, such as. Having a good surplus on minerals and energy credits won't harm you but stellaris is basicly a game of "What is the most useful job for the next pop". All the debuffs get changed to 30% max. OPs problem is that he has 3 trait points, but is at the maximum number of picks and thus can't add any more traits no. mem_malthus Commonwealth. When you get to specialist resources, upkeep, and how upkeep modifiers stack with tech/various other sources is huge. How do Thrall Worlds work in Stellaris?!Lets dive in and find out!Stellaris Version 3. Pop Growth Speed -75%. Habitats are amazing midgame for snowballing your productivity. Nanocyborgasm • 5 mo. Instead of picking a random or a slightly-weighted random tech, AIs will try to climb the tech tree and get the juicy technologies asap. Join. from jobs. Quick-Rub3665. Of the three Ascension paths in Stellaris, Biological Ascension is the least flashy but the most versatile. It seems great in theory, you trade the chattel output boost and the slaves get more influence, but they can now work specialist jobs. Droids can be specialists, but can't be set to anything but "Robotic Servant" even if you change robot species rights, and never rebel. The balance mod was integrated into Gigastructures. In my last playthrough, I got like 5 of them and I had a net income of 4k alloys. Being able to get +15 stability on big fully-developed planets is a very substantial boost and well worth the loss of a few amenities. (Note: patch 3. Content is available under Attribution-ShareAlike 3. 5. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. 2 with a non-0 chance (depending on the exact species traits): Make sure to have non-entertainer specialist slots for all existing specialists. Ethics – sometimes called Ethos – are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. All this to max the amount of science I get, with at least 10k science by the 2400 mark you should be good and getting enough repeatables by now to get around 300k FP. I play a more passive game most of the time, the war aspect tends to bore me and I'm the rare player who likes micromanaging planets. ago. 3-Dock your ships when not at war. The composition of districts and buildings determines which designation and. For the amount of effort it takes to get a single extra pop out of a gene clinic, you could have gotten literally thousands of extra resources. 72 items. Alternatively, you could double down on the across-the-board bonus to specialists you get from Fan Egal, and take Meritocracy for a further +10% bonus to specialists. Ruler and Specialist Resource Production +5%. There is a chance to get a dig site after clearing a blocker, and it can give 500 influence, unique unity percentage buff or small permanent global bonus. On that note I was wondering if there was a way to trade more than a single unit of resource per click when diplomatic trading with another empire. ; About Stellaris Wiki; Mobile viewAll pops spawn as workers, but newly spawned pops may displace an existing specialist if they have a trait that would make them better suited at that job, leaving you with an. 9, exceeding the cap is less punitive. This means no empire has substantially different ship designs until after a decade or so, though more on that later. Content is available under Attribution-ShareAlike 3. 2. So I had no idea that workers promote to specialist when there are positions available. Bio doesnt get just some more pop growth, it gets a lot more of it. My economy ends up stagnating hard in the mid-late game because I can't get pops in any decent amount of time once the empire penalty has ticked up enough, and having an economy that's not growing when you're. Even with the default oppressive contract I only have one holding. At stage II and IV you will receive an additional envoy. r/Stellaris. Most traits can be upgraded. it makes it so you dont have to micro your pops jobs so hard right out of the gate. This article is for the PC version of Stellaris only. I have lots of specialist jobs but no one to work them, how to i get people who are just normal workers and make them into specialists Affichage des commentaires 1 à 5 sur 5 Apeironic_Entelechy I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. More generally, Paradox needs to fix the problem that slaves are getting double benefit from bonuses (so instead of 10% it's 20%) and that slaves in specialist jobs get to use worker bonuses (which tend to be bigger and more easily accessible than specialist bonuses). ; activate_ascension_perk [name] – Activates a specified Ascension Perk. 1 Ruler jobs 2. X branch. This allows slaves to work in specialist jobs. There are incredibly potent military and economic techs that can give you a huge leg up. As a hopeless savescummer, I've have just about familiarized myself with all the anomalies in Stellaris. Players with the Federations DLC will get 1 extra Envoy by building every type of Federation building. Towering over everything with nothing to do but watch the numbers grow is basically how Stellaris works once you get good at the game, but I find this a bit less tedious because it. But, you need to factor in the cost to your allies. This means that the only way to grow is through robots, that not only take the clone pop slot, but grow painfully slowly, or get resources without. 2 Specialist jobs 2. 2 Pop management jobs 2. The first is that it's a massive consumer goods savings. This has two huge impacts. May 28, 2023. Maybe a few without obvious weaknesses as well. It's more efficient if you shuffle pops so that there are 3-5 jobs empty so growth will fill them - shifting 3 pops off a planet with 3 unemployment means you'll be back for the next pop that grows on the planet. This is better deal than normal entertainer, which you need one per 10 pops. Nothing else taken into account, this is 10. Youth Allowance (no children, over 18, live away from parents): $43. If you snowball with technology quickly, it is. One interesting aspect of the Stellaris DLCs is their synergy of content. Personally, I like the Alderson Disk origin. Stellaris Dev Diary #312 - 3. On smaller planets, however, it's much more painful, so it's not a good idea to take it early. This constant calculation strain systems the more pops we have. The sentient level is synths. It also lowers shadow and texture quality, which can further improve performance. Good answer! I ended up reverting AI rights to Servitude and researched Synthetics, just as I planned. THIS IS AN OUTDATED GUIDE!! 2023 Version Here: is a massive game and understanding how to play it can be one huge chall. For. Buildings rarely provide housing, so Cities are also necessary to house the specialists working them. As genocider primitives = free resources. Some ppwerful force pressing in from all sides of the galaxy, maybe whatever the scourge were running from. The Downscaled Ships mod aims to improve performance by making a few changes to the game’s visuals. There are a few different ways to do this, some are. Before you start your game of Stellaris, you can choose to increase the number of envoys you’re earning by picking a specific civic and ethics for your empire. 1. Imperial Fiefdom is one of five new species origins that you can pick in Stellaris: Overlord, giving your custom empire yet more flavour, handy boons and unique obstacles. Note: If you have a mod both as a local and as a workshop subscription game will refuse to load it. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. 2. Beyond that, the rest of the forms of Government are. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. 4- You don't need to produce excess food/consumer goods, etc. Add artisan building and after that specialize the world (forces etc. This is because prospectorium give you the resources to employ scientists, both by giving you the direct upkeep resources and by freeing up your pops who would be doing that to be employed. This will also generate an entry of " Immortal " in tooltip. Specialist jobs [edit source] For Specialist jobs, new pops will only take the job from a current pop if the new pop's weight is ×1. When I find time I will help update the Anomalies/Events section in the Stellaris wiki with a thorough list of anomalies & event chains, but for now I would like to present an abridged list of anomalies I find most useful (feel free to add. 0+ runs. Check Out This Mod. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. Finally, the closer a rival is, the more influence you will gain. With the Siphon, you have 6 monthly sublimate income, which is quite substantial, allowing you to use the beacon more often without having to resort to sacrificing pops. Worker. Level from 0 to 100, they determined how good your Scientists are when they're hired. Sargent_Omega. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. Good synergy with unyielding traditions, you can take 2 picks there to get 50% starbase cost reduction plus 4 extra starbase cap if i remember correctly. Try to only build what you need; your resource production should stay much higher. Machine world origin is probably the best, aside from doomsday if you’re going for an early rush or prosperous unification (but that’s boring and only really used in competitive pvp)Every empire receives a base income of three Influence per month. But, you need to factor in the cost to your allies. My colonies are struggling, more lower strata are populating my planets but less specialists. Rulers get much more political power than workers, so a few happy rulers can carry your stability and make workers' happiness irrelevant Useful if you practice slavery or annexing: put a few rulers of your species, and your thrall worlds or newly conquered -20% happiness planets won't be as unstable (both species should be set to stratified. This page was last edited on 15 April 2021, at 20:45. These can easily stack up and get over +100%, making building the Ministry of Production unjustifiable, as it gives a measly +15%. Cautious is the optimal policy. The otherwise useless gene clinic could be tasked to convert a species one pop at a time to a target template. That being: to surgically graft cybernetic implants into organics to join them into our collective so that we could be ONE. S Tier Origins in Stellaris. If you have the respective DLC get Ecumenopoleis. having droid has specialist is much MUCH more efficient than organic, no cg invesment, no unemployement issue and a potential +5% job output. Actually, Slave is a special Stratum with no Jobs specifing itself of it, while it has a higher weight than any of the common Strata. Population, colloquially known as Pops in the game, represent the demographics of each planet. How to Build Hyper Relays in Stellaris. 5) colonies up and running district wise. All multi-stage Megastructures can only be built once per Empire, except for the Ring World. Stellaris. Tutorial civic presentation. On normal planets, City Districts unlock a Building slot each. Utopia: The first and still one of the best expansions. Ever since that time I’ve won a couple more times using a Megacorp. Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. Essentially, they can survive in any environment. Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. This is an introductory modding tutorial for Stellaris. They still do not want to take specialist job. ago. Version. 5) but with 3x tech cost in return and x0. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. ago. Each of the next sections, except for the few last ones, are an overview. Rushing research can be very powerful. 2. How to Use a Quantum Catapult in Stellaris. Trait. or. At that point the reckoning spawns and seeks to destroy everything. Search titles only. While you build those, its normal to change normal districts to city districts to house the people. I'm curious about how ya'll name ships. ). Basically, they're living off what they saved with their cushy job as an entertainer, metallurgist, culture worker, or researcher. I assume Gestalts can build it, if they’re not genocidals. Employment of skincare specialists is projected to grow 9 percent from 2022 to 2032, much faster than the average for all occupations. Economical recovery is much quicker (and more importantly, it happens) compared to vanilla. Despite being a sci-fi game filled with aliens and spaceships, this game forces you to tackle a number of realistic problems on behalf of your planets’ populations. Then, designate the planet according to whatever resource you're focusing on. Having only 3 main options makes even random seem predictable. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. So I like to make a few Ecus and fill them with refineries along with. If you are already playing an Empire and want more envoys, you need to spend something. In particular, it lowers the density of fleets, which can help to reduce lag and improve frame rates. ]] Look at Ancient Egypt. Ascended, you can get other species for the mid to late game but those production and leadership bonuses are insane. Meaning, don't build specialist jobs unless you. This is the only way to unlock the trait if you are a materialist empire. Research: habitat gets research districts. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. Community Hub. 5 influence as well, with a max of 3 rivals. If you are interested in long-lived leaders, then check out Lithoids. Get rid of the resource silos and alloy forge from your queue, you need to fix the food and consumer goods issues before worrying about that. On a basic level, resources can come from the following locations (potentially not all-inclusive): System nodes - Energy credits, minerals, each tech type, and alloys. Specialists transform resources, the job itself costing monthly upkeep in order to produce its output. Paragons. One idea is a crisis after the crisis designed to win. recruit the legendary paragon, and the formless will colonize the size 40 gaia world in azilash (system in the galactic core) Keep going into the rifts until you get the option to open a portal. Regarding waiting for next building slot, that sounds strange. SteelSpire • 3 yr. Any habitable world has the potential of developing different populations of intelligent beings that may, naturally or not, develop technologically. Just select an Imperial form of government at the beginning of your campaign. For example, if you got a race with industrialist trait, then it will take miner over any specialist job. The Subject Agreement defines how. Im playing as the classic god emperor empire with a. My first proper specialised planet is a consumer goods world followed by. 1 CG's per month, and specialists cost 0. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. A shrine devoted to the worship of Numa, goddess of fortune. RawCode Jan 3, 2021 @ 8:53am. 5 times better than the old one. Lastly, the more species and sub species you have, the more painful genetic engineering becomes. No one is safe, everything will be attacked and destroyed, it also gets stronger for each threshold of pops it destroys. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. And sure, if you have a planet that boosts sience, its nice to take that with you and make it a sience planet. 25: The higher this is, the more new pops will tend to be balanced between enslaved and non-enslaved species New_Pop_Species_Div: 0. To add to this, you don't need every planet to have a lot of specialists or workers. Larger space regimes require more work, so this. 1°) more efficient pops get jobs over less efficient pops, or 2°) specialists and rulers get unemployed whereas their demotion time is important, or 3°) this "big replacement" seems to occur only when traits change, or a species changes/appears, and you don't find this logical. For perks, you want Imperial Prerogative. Like if they have the servile trait or are slaves. The amount of minor artifacts you can get per month is extremely low, with seemingly no way to get additional ones once you have excavated every digsite in your empire, unless you get lucky and get the right relics, which I don't think should be the deciding factor for something like this. Help! Most pops can perform any type of job, there is not special specialist pops type. Stellaris enhanced mod collection. activate_tradition [tradition id] – Activates a specified Tradition. 6. There is a building that boosts alloy production with 15 % and the planet specialisation gives you also something. Once you unlock the technology for droids and get the environmentalist civic, you can basically colonize any planet in the galaxy and make tons of Unity off of all the natural blockers on those planets. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration. Space warfare. Most of the specialist vassal suggestions are -500 or worse, but this is a known issue, so not confused about it. If you hit 100% exhaustion then you weren't overpowering them. Ecumenopolis get a 20% bonus to Alloys, CGs, and crucially the refinery buildings as well. Distinguished Admiralty. While Agri world increase your farmers output by 25% however you get +85% from technology (and +5% from repeatable technology). Specialists that are already in specialist strata will not return to workers. Jan 7, 2019; Add bookmark #1 I heard it's 1 per 200 fleet capacity but currently I'm. A larger rival—preferably one close in size to your empire—will generate more influence than a fledgling nation. You may need more worker drones to support X number of specialists, but having a 20% to all. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. Distinguished admiralty gives a bonus to fleets and makes your generals and admirals much better. If you don't want to cheat, playing as a fanatic xenophile with the "Diplomatic Corps" civic (or "Public Relations Specialists" if you're a Megacorp) grants you with five envoys starting out. You can get via having a LV 10 scientist who has maniacal or. In that case, it's better to just build more Forges or Industries, as the marginal gain from the Ministry is always the same, that is 0. I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. In Stellaris, building up an empire doesn't just mean expanding territory and researching new technologies -- it's also important that players keep their people united. no notification, they just go back to the lower class, when the time is passed. If you luck out on your L-Gate roll and manage to get gray tempest, you can essentially turn it into an anti-crisis fortress with only one way in and out, and a ton of worlds terraformed from the nanite worlds. This page was last edited on 7 June 2020, at 04:17. From the fleet manager, select that new fleet of ships then click the "cog" button and you can switch it to a different design (if you created a better one for that class of ship), then you can upgrade it to that. Here is where the problem lies. I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. the production bonuses to the resource producing districts are more valuable than the upkeep bonuses to the specialist jobs so go with mining/generator/ag when possible, whichever one you have the most districts for and need the most. This mod only adds new trees. Unless you use vassals or conquer more pops, that number should be impossible to obtain. Worker pops will automatically promote to specialist, presumably if you have worker pops that aren't promoting then they must have something stopping them from taking specialized positions. Unlocking and completing trees can only be done with the unique resource. A worker pop will instantly promote if there's a vacant specialist position, but takes a really long time to demote if they're ever unemployed. This is why it was changed. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. Influence is the hardest basic resource to come by. immortal_leaders = <yes/no>. 2. Later, once your basic resources are taken care of, find some more city district heavy planets for research, culture, admin cap, etc. Robots can only hold a very few Job types, Miners and Farmers, but once you get the Droids Tech they can have all Worker stratum Jobs, including Clerk or generator Technicians, and they can also have almost all Specialist stratum Jobs, with a few exceptions such as Researchers and Culture Workers. I'm playing Birch World right now and can't figure out how to build the Kitsma Insula and Physma Insula. This means that the only way to grow is through robots, that not only take the clone pop slot, but grow painfully slowly, or get resources without. Each new adventure holds almost limitless possibilities. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. The best solution is to disable the worker jobs, then re-enable them. Now while checkposts are the most common method to expand borders in Stellaris during the early stages, you can expand via conquering other rival territories if you have established a decent empire. Just make sure you don't actually use his special ability (since that only works three times), but rather then pick the Enter Orbit + Planets terraform option. Make a colony not more than 3 hyperjumps from "Chors Compass" (The Caravan system). Before the last update, on my ecumonopolis, the game would fill enforcer jobs according to how much crime there was keeping crime below 20%, now the game doesn't fill enforcer jobs untill every other specialist job on the planet has been filled. If you get e. Eureka Status: For every scientist who's leading as the Head of Research, once the status reached 100%, grant six month of. Just like in the real world, the population of each planet. You can do this by deprioritizing (using the + and - buttons) those jobs in the pops tab. It'd make sense for the ruler or specialist switching to another job to have to re-educate to perform it (yet, somehow the miner auto-magically knows how to be a scientist). One of them lets you get +3 stability per knight which gets boosted by squires (so +4. In that case, it's better to just build more Forges or Industries, as the marginal gain from the Ministry is always the same, that is 0. I won by playing a Megacorp. r/Stellaris. Fafan Mar 30, 2020 @ 12:50pm. Other good civics include efficient bureaucracy (admin cap is good, and this can reformed into something else later after it's outlived its usefulness) and meritocracy (more efficient specialists is good). Droid are a key element to any sort of empire. So there you go, the best forms of Government are Oligarchies with Meritocracy, MegaCorps with Branch Offices, and Imperial with large fleets for extra Influence. Without influence, you will be unable to expand your empire, maintain diplomatic pacts, build. Any valuable components and alloys are carefully salvaged. add_anomaly. Empires and individual populations don't always align ethically, and this can. The Bureau can keep track of Inquietude, which grows by 1% everytime the Blokkats eat 1% of the galaxy (how much of the galaxy they've eaten is displayed in the situation. This page was last edited on 6 May 2016, at 08:40. It creates a wormhole that leads to a system in the galactic core that has two groups fighting. Yes. With the fleet selected, click the "transfer" button and move out all or one by one of a class. Habitats are amazing midgame for snowballing your productivity. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Any valuable components and alloys are carefully salvaged. 1 Slave 3 Gestalt. I'm ok with a slave society being able to get 100% stability and big happiness. Stellaris and Vic3 are very different games with a different a focus (4X vs. Alternatively you can keep capital for CG, and with that you get some extra alloys just in case. Why? What can. But unfortunately, I could not make it work any more with the main hybrids, just with the main species. Your capital will always, however, have the designation of being your Empire capital and have the associated bonuses. When you assign a pop to work a roboticist job, you have effectively lost 1 pop. I've been building many specialist buildings and, without this knowledge, had no idea why my economy was suddenly dirt low. Bureaucratic world increases bureaucrats from 10 to 12 admin capacity only being increased by governor trait. See image. Other, more privileged, slaves may work some Specialist jobs. Negotiate or demand contracts and agreements between your vassals to define the future of dozens of worlds, and reap the benefits! · New vassalization mechanics let you define the role of your new subjects - create new Specialist Empires to grow into economic superpowers, military specialists, and technological creators. 25 habitable worlds because there are way too many planets in a huge galaxy anyway. ago. specialists collect: science, alloys, consumer goods, crime/deviation prevention. 3 Worker jobs 2. Go to Stellaris r/Stellaris. If you want to add more specialists than that, you need to add correspondingly more slaves to keep that 40/60 ratio. How to be a Clone Army Purifier.